Tag: Combat

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  • Attacks of Opportunity

    Attacks of opportunity occur when an individual ignores an enemy. The attack made is a free attack that is made immediately. An individual can make multiple attacks of opportunity in a round, but only 1 against each opponent in a round. Number of …

  • Casting in Combat

    When casting a spell during combat wizards and priests loose their DEX bonus to AC, since you must stand still and not be moving wildly around. If 1 point or more of damage is dealt the spell is disrupted and lost. The loss of DEX bonus to AC occurs …

  • Facing Effects

    Each character has three/four facings (8 squares for M sized individuals): * Front (where you threaten), 3 spaces along the front of your character * Rear (where you are most vulnerable), 3 spaces along the rear of your character * Flank 2 squares on …

  • Multiple Attacks

    Extra attacks gained from multiple weapons or attack options (monsters with claw/claw/bite etc.) make all of their attacks on their initiative. Extra attacks gained from specialization/level or ROF for missile weapons occur at the end of the round.

  • Backstabbing After Combat Has Started

    At the end of a round that you are behind an opponent you can make a Hide in Shadows check (this will be the equivalent of making a feint check to make the opponent think you're no longer behind them). As long as you win initiative and are still behind …

  • Firing Into Melee

    When using a ranged attack on an opponent in melee, the attacker has two choices: * Take a -4 to attack to make sure they target their desired opponent (essentially a called shot) * Take a chance that in the chaos of fighting their shot hits a different …

  • Weapon-Creature Reach

    Normally a M sized creature can only attack opponents in its 3 front spaces. Some weapons (like polearms) have a range that can extend this and allow attacks further away, and there are some weapons (lances and pikes specifically) that are classified as …

  • Grappling

    Grapples can be initiated by the following: Wrestling, Martial Holds, Pinning, and Grabbing. Grappled creatures have the following options: * Respond with unarmed attack * Attack with a size S weapon * Escape the grapple (depends on how grappled) …

  • Actions in a round

    h5. The following are what can be done in a given round: * Attack * Cast a Spell * Fire Missiles * [[Movement | Run]] * Guard * [[Movement | Sprint]] * [[Movement | Charge]] * [[Cover]] * [[Movement | Move]] * Use a Magic item * Parry Each …

  • Special Combat Moves

    h6. Overrun: * When a larger opponent attempts to move into a smaller opponent's square. * Provokes an attack of opportunity * After the defender's attack of opportunity they must make a saving throw vs. paralyzation or be knocked down. If the save is …

  • Cover

    At the start of an encounter a character with a readied bow or crossbow can announce that they are covering an opponent within his weapon's short range (character must have proficiency with this weapon). * The weapon gains a -5 bonus to initiative, and …

  • Combat Modifiers

    Standard Modifiers to Attack Rolls:
    Situation Attack Roll Modifier
    Attacker on Higher Ground +1
    Defender is Invisibile -4

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