Special Combat Moves
- When a larger opponent attempts to move into a smaller opponent’s square.
- Provokes an attack of opportunity
- After the defender’s attack of opportunity they must make a saving throw vs. paralyzation or be knocked down. If the save is successful they are knocked back one square
- There is a -4 penalty to the save for every additional size larger the attacker is (-4 for 2 sizes, -8 for 3 sizes)
- When a defender is knocked down, they may suffer trampling damage
- The attacker gets an attack of opportunity which if successful deals trampling damage equals 1d4/size difference (modifiers to the attack roll for the target being prone do not apply in this case). Damage may be adjusted as the DM sees fit.
- A prone character with an enemy in its square may stand up by using a full move action (the larger figure determines which square the standing character then steps into).
- If the standing creature wants to prevent the prone one from getting up an overbearing attack is necessary (treat as if the attack roll to hit Ac 10 is automatically successful)
- Occur when a character inflicts melee damage on an enemy, and the target fails to hit them in return, the attacker can force the target to retreat.
See page 5092/Players Option: Combat and Tactics
- Every attack is assigned a Knock Down (KD) die that provides a chance to knock an opponent prone
- The size of the target determines the number that must be rolled create a chance at knocking them down
- Some creatures may be immune to knockdown based on body type or situation
- If a successful knockdown number is rolled the opponent must make a saving throw vs. Death or be knocked prone (standing up is a half-move action). Any character armed with a loaded crossbow must make a saving throw vs. paralyzation or accidentally fire their weapon.
- Individuals other than M sized modify a weapon’s KD die by one step for each size they are larger or smaller than M (Example an Ogre, size L, with a morningstar would roll a d12, while a human with a morningstar would roll a d10)
- Monster’s with natural attacks should use the most appropriate equivalent
- KD number may change if an opponent is exceptionally dense, has multiple legs, etc
|Target Size||Knockdown Roll|