Special Combat Moves

Overrun:
  • When a larger opponent attempts to move into a smaller opponent’s square.
  • Provokes an attack of opportunity
  • After the defender’s attack of opportunity they must make a saving throw vs. paralyzation or be knocked down. If the save is successful they are knocked back one square
    • There is a -4 penalty to the save for every additional size larger the attacker is (-4 for 2 sizes, -8 for 3 sizes)
  • When a defender is knocked down, they may suffer trampling damage
    • The attacker gets an attack of opportunity which if successful deals trampling damage equals 1d4/size difference (modifiers to the attack roll for the target being prone do not apply in this case). Damage may be adjusted as the DM sees fit.
  • A prone character with an enemy in its square may stand up by using a full move action (the larger figure determines which square the standing character then steps into).
  • If the standing creature wants to prevent the prone one from getting up an overbearing attack is necessary (treat as if the attack roll to hit Ac 10 is automatically successful)
Retreats
  • Occur when a character inflicts melee damage on an enemy, and the target fails to hit them in return, the attacker can force the target to retreat.
    See page 5092/Players Option: Combat and Tactics
Knockdown
  • Every attack is assigned a Knock Down (KD) die that provides a chance to knock an opponent prone
  • The size of the target determines the number that must be rolled create a chance at knocking them down
  • Some creatures may be immune to knockdown based on body type or situation
  • If a successful knockdown number is rolled the opponent must make a saving throw vs. Death or be knocked prone (standing up is a half-move action). Any character armed with a loaded crossbow must make a saving throw vs. paralyzation or accidentally fire their weapon.
  • Individuals other than M sized modify a weapon’s KD die by one step for each size they are larger or smaller than M (Example an Ogre, size L, with a morningstar would roll a d12, while a human with a morningstar would roll a d10)
  • Monster’s with natural attacks should use the most appropriate equivalent
  • KD number may change if an opponent is exceptionally dense, has multiple legs, etc
Target Size Knockdown Roll
T 3
S 5
M 7
L 9
H 11

Special Combat Moves

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